Best OpenGL Online Courses
Table of Contents
This course will introduce you to modern OpenGL programming. We will teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable rendering pipeline over the fixed function pipeline. The majority of tutorials and books only teach the outdated versions of OpenGL API with its fixed function pipeline. We will show you how to use the faster, more efficient and more flexible OpenGL API.
We begin with the basics of getting OpenGL running in a window using the GLFW library. Then we will move on to understanding the basics of rendering polygons to the display by sending buffers of data to the computers graphics card and programming it using shaders with the GLSL shading language. We learn how to map textures to our objects. We’ll set up a virtual camera using keyboard and mouse inputs to enable us to move around in the scene.
After we have the fundamentals working then we can start building more complex things. We will learn how to load 3D models and add interesting lighting to the scene. By the end of this course, you will know how to set up and render in 3D with modern OpenGL. With each lesson we build the framework with reusable C++ and OpenGL code. That is a great starting place for you to build your own game engine. We will start with a blank project and write code each step of the way and each lesson builds upon the last. Even if you have never touched OpenGL you should find the course easy to follow and everything explained along the way. All of the source code, pre-built third party libraries and Visual Studio solutions for each lesson are included.
Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.
Gain a good understanding of the following concepts:
- Setting Up on Windows and Mac using GLFW, SDL and SFML
- 2D Drawing
- 3D Drawing
- 3D Rendering
- Model Loading
- Cube Mapping
- C++ Programming
- C++ Game Development
OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.
You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.
This course is designed to be unique from most other OpenGL courses out there, because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style!
I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.
This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.
Another unique thing about this course, is that it is ever evolving! What you see on the curriculum right now is not the end. This course will receive periodic updates to its content, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).
So I hope you take an interest in this course and enjoy watching it as much as I do making it!
Best OpenGL Books:
#1 OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) by Graham Sellers & Richard S Wright Jr. & Nicholas Haemel
#2 OpenGL ES 3.0 Programming Guide (2nd Edition) 2nd Edition by Dan Ginsburg & Budirijanto Purnomo & Dave Shreiner
#3 OpenGL 4 Shading Language Cookbook – Second Edition by David Wolff
#4 OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition by David Wolff
#5 OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition) by John Kessenich & Graham Sellers & Dave Shreiner
#6 Learn OpenGL: Beginner’s guide to 3D rendering and game development with OpenGL and C++ by Frahaan Hussain