Top 10 Online Courses

Best iOS Game Development Online Courses, Training with Certification-2022 Updated

iOS Game Development Online Courses, Training with Certification

iOS Game Development Online Courses, Training with Certification

Best iOS Game Development Online Courses

#1 Introduction to iOS Game Development with SpriteKit & Swift

This course is about the Sprite Kit framework and how to use it to build your own Game clearly inspired by Nintendo’s best selling game Super Mario Run.
We’re going to build this app from scratch meaning you don’t have to have any prior experience in game development. 
By the end of this course you will have a complete game you can then publish in the App Store.
The source code and the resources that we provide you with are already of incredible value. However the real value is actually the more than 10 hours of video content, in which we explain everything extremely detailed and if you still have any questions or need help, you can always just message us.
We start this course by giving you a thorough introduction to the SK Framework and its most important components, afterwards we’ll jump right into building our game, without having to worry about not understanding what we’re doing.
Using SKTileMapNode and the SceneEditor we will learn how to create amazing worlds and levels visually without having to write all of the code.
The Game itself will feature things such as:

As it is the case with all of our course we will provide you with all of the resources, project files and source code used in this course.
Though it might be helpful to have a basic knowledge of Swift, it is definitely not required at all. Since you have lifetime access to this course you can take it at your own pace and rewatch any lessons as many times as you like. Therefore this course is the perfect introduction into the amazing world of game development!

#2 iOS / OSX Game Development – From Start to Store in Swift

Learn how to make amazing games with SpriteKit and GameplayKit using the modern Swift 2.x language. See the entire process from starting a new project, through building the app to publishing on the AppStore and even marketing it!
You will be provided with the full source code built to current Swift standards in best coding practiceswhich you can use to produce as many apps as you wish. This will include a template to help save you hours developing your games.
The template and game source code is worth hundreds of dollars on its own, and it is yours just for owning this course.
IN SECTION 1 YOU WILL LEARN:

IN SECTION 2 YOU WILL LEARN:

Course Updated: 14/04/2015 – Swift Version 1.2
UpdateCourse Updated: 30/03/2015 – Lighting Videos AddedCourse Update
Course Updated: Swift 2.0, GameplayKit (90% of the course rewritten for maximum quality!) includes tvOS compatibility.
Are you sick of doing course that take forever because the instructor is chatty or unprepared?
Are you sick of people teaching you coding techniques which work for small games but aren’t scalable to something you can actually be proud of?
I’m passionate about great coding practices and making great products. If you are sick of amateurs wasting your time and would like to make great games, then please check out this course.

#3 Angry Birds, Crossy Road & more: Game Development in Swift 4

Become a mobile game developer by building some of the most famous iOS Games like Angry BirdsCrossy RoadColor Switch and more.
Mobile game development is an incredibly extensive and exciting topic, which is why we have created this complete course that will allow you to become part of the amazing world of mobile game development.
In each chapter of this course we’ll learn all there is to know about a certain framework. We’ll take an in depth look at its functionality and the theory behind it. Then we’re going to use what we’ve learned and apply it by creating multiple games from scratch.
We’ll start with simple games while getting to know the UIKit Framework, once we’ve gotten more comfortable we’ll advance to developing multiple 2D games with the SpriteKitFramework, which is the basis for most 2 dimensional iOS Games. We’ll start this chapter by developing our own version of the popular Color Switch app that will teach us already a lot about this framework.
Then we’ll develop an incredible Angry Birds game from scratch, where we will learn how to design levels, work with physics and so much more.
We’ll then move on to the SceneKit Framework which is the basis for most of the 3 dimensional iOS games. To really understand the concepts we’re going to be working with them while developing our own version of the famous Crossy Road app.
While developing this amazing app we will also teach you how to create your own 3D Models in MagicaVoxel that you can use in your own games or even sell.
We don’t just want to teach you how to develop games in this course. We want to really help you develop your game and publish it on the app store. That’s why we have an entire chapter dedicated to App Store Optimization, teaching you how to optimize your app store entry, so that you can get the most amount of downloads for your game. We’ll look at how you can use keywords, videos, screenshots, ratings and reviews to your advantage and increase your number of downloads.
This course is designed to provide the perfect balance between theory, working on real life projects and exercises to really enable anybody to create their own iOS Games.

We Advice you to learn via Online Courses, Rather than Books, But We Suggest you use Books Only for reference purpose

Best iOS Game Development Books:

#1 Beginning iOS Game Development by Patrick Alessi
#2 iOS Game Development Cookbook 1st Edition by Jonathon Manning (Author), Paris Buttfield-Addison
#3 iOS Game Development By Example by Samanyu Chopra
#4 iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch byThomas Lucka
#5 iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems 2nd Edition by Jonathon Manning & Paris Buttfield-Addison
#6 iOS Games by Tutorials: Second Edition: Beginning 2D iOS Game Development with Swift by Thomas Lucka

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